CnP is an alternative if you plan to use a shotgun. Lightning Reflexes: Electroshock tends to go obsolete after you get Stun Gunner.Īrc Pulser: to enable difficult hacks and for finishing robots at a distance. Works with any weapon but I still prefer shotguns after a Speed PCS has been applied, as they still get Extra Conditioning and Rapid Fire. What these soldiers lack in killing power is compensated in flexibility at handling certain situations. Lethal: mostly for the increase in the odds of killing with one shot for Close Encounters.Īssault (low mobility): Stun Gunner build. Untouchable: for extra survivability, tho Close Combat Specialist is still a good choice. Lightning Reflexes: the absolute best way of getting rid of the overabundance of overwatch.Ĭlose and Personal: it's the criticals that give the assaults their killing power.įortify: now this Assault can afford to stay up close against live enemies.įormidable: can also be used to bait explosive attacks by grouping up.Ĭlose Encounters: unlike Rapid Fire, this allows you to shoot and then move, or change targets. After PCS: Speed, fill the empty slot with ammo. When enemy HP starts going up, switch Frag with a vest. Early on they carry ablative, frag and an empty slot for mobility. Not much to say except you want them paired with a shinobi to avoid unwanted activations. Although you won't really have a choice on soldier class with the first batch of rookies because you'll need to deploy them for your first missions, the promotion system can be predicted at times since it wants you to have equal amounts of classed soldiers, thus if you have two of every class but Ranger and Sharpshooter, your next promoted Rookie will class as either Ranger or Sharpshooter and you'll want to deploy the Rookie with the highest aim.Īssault (high mobility): Breacher build. I adapt my builds based on soldier stats. The reason for this is the LW2 metagame: the vast majority of the game will be spent doing missions vs 8-11 enemies against a timer, thus the need for finishing pod encounters quick and getting into the next ones as fast as possible. I play an aggressive style that relies on cover destruction and activating pods from squadsight after concealment is broken. This is a guide that describes the builds I use for my soldiers during my campaigns (Legendary Ironman with no mods).
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